Rising Scales
The dragon scale toughens our skin. The dragon bone adorns our skull. The dragon heart flames our sorcery. We are the dragon, and for the dragon we live. Long live the dragon.
Starting characters are level 5, Pathfinder 25 point-buy, no starting wealth (we’ll cover equipment and money at game start). Look through the pages on the wiki under “What you need to know” for details regarding character creation.
3.5 content is allowed, but please tell me which things you are using and why.
Let me know if you have any questions. You can reach me either through Obsidian Portal’s PM system, by phone if you have my number, or by email, my address is hancockwarrens@gmail.com
Rising Scales Comments
While most kobolds are red, green, blue, or black in coloration, a few among them exhibit powerful abilities based on the color of their scales. These truly exceptional specimens are admired by their kin and often rise to positions of power and authority in the tribe. None of these exceptional kobolds are powerful enough to have higher CRs, but they are slightly superior to their kin nonetheless.
Black: Widely dispersed in forests, swamps, and underground, the black-scaled kobolds are better swimmers than their brethren and gain a +4 racial bonus on Swim checks.
Blue: The blue variant of kobolds appears most often within tribes dominated by other scale colors. They are said to be among the best diabolists and schemers, and gain a +1 inherent bonus to their Wisdom. Many are powerful clerics of Asmodeus.
Green: These are the standard forest kobolds, well camouflaged in leafy undergrowth. They gain an additional +4 racial bonus on Stealth checks.
Red: These kobolds are pyromaniacs and make extensive use of fire, especially the alchemical and magical kinds. These kobolds gain a +2 bonus to the DC of any spell they cast with the fire subtype and a +2 bonus on saves made against fear effects. Most are a bit more arrogant than average kobolds.
White: Like the blues, white-scaled kobolds are a little less frequent than other types. They are often powerful sorcerers, gaining a +1 bonus to the DC of any spell they cast with the cold subtype and a +1 inherent bonus to their Charisma.
>>> I was approved for this, but still ask Warren before assuming these qualities.
( http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/kobold )
Pathfinder recently released the “Dragonslayer’s Handbook.” That content was only just released on d20pfsrd.com.
Race of the Dragon
Racial Substitution Levels
-KOBOLD FIGHTER
Kobold fighters train to master the use of the spear, the
traditional weapon of kobolds. They forego learning how to
use some armor in exchange for learning to dodge attacks.
Kobold fighters exercise arduously throughout their careers,
striving to overcome some of the physical deficiencies they
inherit as kobolds.
Hit Die: d10.
Requirements
To take a kobold fighter substitution level, a character must be
a kobold about to take his 1st, 2nd, or 4th level of fighter.
Class Skills
Kobold fighter substitution levels have the class skills
of the standard fighter class, plus Profession (miner)
and Search.
Skill Points at Each Level: 2 + Int modifier (or four
times this number as a beginning character).
Class Features
All the following are class features of the kobold fighter
racial substitution levels.
Spear Focus (Ex): A 1st-level kobold fighter focuses
his combat talents on spear fighting. He gains a +1 bonus
on attack rolls with the following weapons: longspear,
shortspear, and spear. At the DM’s option, this bonus might
also apply to other spearlike weapons.
This bonus does not stack with the bonus from Weapon
Focus, but it is treated as the equivalent of Weapon Focus
for qualifying for feats, prestige classes, and anything
else that requires that feat. A kobold fighter who has this
ability could take Weapon Specialization (spear) without
selecting Weapon Focus (spear) as a separate feat.
This substitution feature replaces the standard fighter’s
1st-level bonus feat and medium armor proficiency.
Dodge (Ex): A kobold fighter who takes the 1st-level
racial substitution level gains Dodge as a bonus feat.
This substitution feature replaces the standard fighter’s
heavy armor proficiency.
Constitution Boost (Ex): At 2nd level, a kobold fighter
increases his Constitution score by 2 points.
This substitution feature replaces the standard fighter’s
bonus feat gained at 2nd level.
Strength Boost (Ex): A kobold fighter who takes the
4th-level racial substitution level increases his Strength
score by 2 points.
This substitution feature replaces the standard fighter’s
bonus feat gained at 4th level.
-KOBOLD RANGER
Kobold rangers are not deterred by their size, forging lifelong
relationships with their preferred dire weasel companions,
who more than make up for their masters’ physical shortcomings.
A kobold ranger is a sentinel for her tribe, riding
the fringes of her lands in search of enemies and threats.
Nothing slows a kobold ranger in pursuit of prey.
Hit Die: d8.
Requirements
To take a kobold ranger substitution level, a character must
be a kobold about to take her 1st, 4th, or 7th level of ranger.
Class Skills
Kobold ranger substitution levels have the class skills of
the standard ranger class.
Skill Points at Each Level: 6 + Int modifier (or four
times this number as a beginning character).
Class Features
All the following are class features of the kobold ranger
racial substitution levels.
Kobold Favored Enemy (Ex): A kobold ranger who takes
the 1st-level racial substitution level gains the normal ranger
favored enemy bonus on checks and damage rolls, but the skills
affected by the bonus are Hide, Listen, Move Silently, Spot,
and Survival instead of those given for the standard ranger.
If a kobold ranger selects fey, humanoid (dwarf), or humanoid
(gnome) as her favored enemy, she gains a +3 bonus
against the chosen creature type instead of the standard +2.
Bonuses against such creatures also increase by 3 every
time the kobold ranger gains a new favored enemy, instead
of the standard +2 increase.
This substitution feature replaces but is otherwise identical
to the standard ranger’s favored enemy class feature
(PH 47).
Dire Weasel Companion (Ex): A kobold ranger who
takes the 4th-level racial substitution level gains a dire weasel
animal companion. This ability functions like the druid’s
animal companion ability, treating the kobold ranger’s
effective druid level as half her ranger level, instead of half
her ranger level –3. A kobold ranger cannot select from an
alternative list of animal companions; she is restricted to
choosing a dire weasel as her animal companion.
This substitution feature replaces the standard ranger’s
animal companion class feature.
A kobold ranger who takes this substitution level gains
Track as a bonus feat and the wild empathy ability (PH 47),
just as a standard ranger does.
Kobold Ranger Spells: A kobold ranger who takes the
4th-level racial substitution level replaces certain spells on
her ranger spell list with kobold alternatives. For 1st-level
ranger spells, steal size* replaces entangle. A kobold ranger
also exchanges the 2nd-level ranger spells speak with plants
and spike growth for local tremor* and soften earth and stone.
She replaces the 3rd-level ranger spells command plants,
diminish plants, plant growth, and tree shape with meld into
stone, spike stones, stone shape, and stoneskin. Stone tell replaces
the 4th-level ranger spell tree stride.
*New spells described in Chapter 7.
Subterranean Stride (Ex): A kobold ranger who takes
the 7th-level racial substitution level can move across
dense rubble or natural stone floors at her normal speed,
ignoring any effects related to terrain (DMG 60). However,
a rock surface that is enchanted or magically manipulated
to impede motion still affects her.
This substitution feature replaces the standard ranger’s
woodland stride class feature.
-KOBOLD ROGUE
Kobold rogues pride themselves on their comprehensive
understanding of trap dynamics. Trapmaking is an art,
a passion, and a racial pastime. Many kobolds dabble in
trapmaking, and kobold rogues who do so gain additional
insights into dealing with such devices. Kobold rogues
are notoriously cowardly and fragile, however, and greatly
prefer stealth and retreat over face-to-face conflict.
Hit Die: d4.
Requirements
To take a kobold rogue substitution level, a character
must be a kobold about to take her 1st, 3rd, or 8th level
of rogue.
Class Skills
Kobold rogue substitution levels have the class skills of the
standard rogue class, plus Knowledge (dungeoneering).
Skill Points at Each Level: 8 + Int modifier (or four
times this number as a beginning character).
Class Features
All the following are class features of the kobold rogue
racial substitution levels.
Rapid Retreat (Ex): A kobold rogue who takes the
1st-level racial substitution level gains the ability to retreat
quickly from dangerous situations. Any time a kobold rogue
with this substitution feature uses the withdraw action,
she gains a 5-foot bonus to her speed.
Shrewd Trapfinding (Ex): Starting at 1st level, each
time a kobold rogue takes a substitution level, she gains110
a cumulative +2 competence bonus on Search checks to
fi nd traps and on Disable Device checks to disarm traps.
This bonus is lost if the kobold rogue does not have a
number of ranks in Craft (trapmaking) equal to or greater
than her rogue class level.
This substitution feature alters but does not replace the
standard rogue’s trapfinding class feature.
Improved Trap Sense (Ex): At 3rd level, a kobold rogue
gains an intuitive sense that alerts her to danger from traps.
This is the same as the rogue’s trap sense class feature, except
that the bonus granted on Reflex saves and to AC is +2 instead
of +1. A kobold rogue’s trap sense continues to improve at
the normal rate (to +3 at 6th level, +4 at 9th, and so on).
This extra bonus is lost, reducing the kobold rogue’s trap
sense bonus to the normal rogue value if the kobold rogue
does not have a number of ranks in Craft (trapmaking) equal to
or greater than her rogue class level. This substitution feature
augments the standard rogue’s trap sense class feature.
Evasive Skitter (Ex): A kobold rogue who takes the
8th-level racial substitution level gains the ability to move
out of the area of dangerous spells and effects. A kobold
rogue who succeeds on a Refl ex save against a spell or
effect gains the normal benefit for the successful save,
and she can choose to move out of the area of the spell or
effect. She must take the shortest path available to her, and
she can’t move farther than her speed. If more than one
path of equal distance is available, she can choose which
path to use. If no such path is available, the kobold rogue
can’t use this ability. This movement provokes attacks of
opportunity as normal for movement.
Example: A kobold rogue with a speed of 30 feet is within
the area of a fireball spell. She successfully saves against the
spell, so she takes no damage from the blast and can move
out of the spell’s area by the shortest route available.
This substitution feature replaces the standard 8th-level
rogue’s improved uncanny dodge class feature.
Kobold Slang
Beards: Dwarves
Bigfeet: Medium or larger humanoids
Blackeye: Non-reptilian humanoid
Digger: Bullette
Eggsucker: A vile insult
Ears and Arrows: Elves
Fight-Fight: Ambush and Retreat
Goldfever: Greed or excessive bravado
Good-Good: Warmth or thanks
Hatchwit: Young, Green, Inexperienced
Mother-Egg!: An expression of alarm or fear.
Redgut: Hunger. “Me have redgut”
Run-Run: Retreat
Shiny-Shiny: Treasure
Slow Fang: A trap
Snout-Stinks: Orcs
Stink-Stink: Carrion or Poison
Sunmeat: Mammals or Prey
True-Trueblood: Dragon
(From “Classic Monsters Revisited”)
Wow, the one npc kobold I’ve made so far, using the elite array (15 point buy), has more str than any of the characters currently built, and I expected him to be comparatively weak..